Вчера описание тестового патча 3.1.0 к World of Warcraft удлинилось ещё
на несколько сотен строк. Из общих изменений можно выделить следующие
новшества:
• Изучение символов (glyphs) больше не требует Словаря Силы (Lexicon of Power).
• Для выполнения ежедневных квестов на полях боя наконец стал нужен
Почётный знак Альтеракской долины (Alterac Valley Mark of Honor). •
Количество урона, после которого "слетают" заклинания Fear ("Страх"),
Psychic Scream ("Ментальный крик"), Hex ("Сглаз"), Intimidating Shout
("Устрашающий крик") и Turn Evil ("Изгнание зла"), было существенно
уменьшено (читай - очередной "нерф" эффектов контроля толпы). • Провокации (taunts) стали функционировать по очень хитрой системе
General
Applying
a glyph no longer requires a Lexicon of Power. The same rules for
switching between dual talent specializations now apply to switching
glyphs and cannot be performed while in combat, Battlegrounds (except
when Preparation is up), or Arenas (no exceptions).
PvP
Battleground
quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now
require an Alterac Valley Mark of Honor in addition to the current
requirements. These quests now award more honor upon completion.
Battlegrounds
Alterac Valley
Drek’Thar,
Vanndar Stormpike, the tower Heralds and Warmasters have received a hit
point and damage upgrade in the level 80 version of Alterac Valley.
Strand of the Ancients
Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.
Lake Wintergrasp
All players who attack a siege vehicle should now get credit if it is destroyed.
Daily
quests “Slay Them All!” (Horde) and “No Mercy for the Merciless”
(Alliance) have had their PvP kill requirements reduced to 10 from 20.
NPCs defending the fortress and south towers now count toward these
dailies as well.
The number of NPCs defending fortress has been increased.
The
time between battles will be saved should a realm shut down. If
Wintergrasp is active when a realm shuts down, the game will restart
from the beginning when the realm is once again live.
Towers in Southern Wintergrasp now have more defensive cannons.
Races: General
Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
Classes: General
The
damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and
Turn Evil to break early has been significantly reduced.
The
shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental, and
druid’s Treants have all gained avoidance from area-of-effect damage
similar to what warlock and hunter pets already have.
Taunts:
All player or pet-generated taunts now have a shared diminish category.
In addition, Taunt-type effects from pets and from classes other than
death knight, druid, paladin, and warrior have been set such that
bosses can be made immune to them while still affected by death knight,
druid, paladin, and warrior taunts.
Death Knight
Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
Death Strike: The amount of healing per damage done has been reduced by 20%.
Talents
Blood
Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.
Heart
Strike: Bonus damage for diseases is now a multiplier rather than a
flat bonus. No longer affected by Glyph of Blood Strike.
Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
Frost
Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
Howling
Blast: Base damage and scaling doubled. This doubled. This ability no
longer deals bonus damage to targets with Frost Fever. Cooldown
increased to 8 seconds. Swapped positions with Hungering Cold in the
talent tree.
Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
Rime: When this talent triggers, it also resets the cooldown on Howling Blast.
Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
Unholy
New
Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it
for 30% of its maximum health. Costs 1 Unholy Rune. Requires at least
30 points in the Unholy tree.
Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
Master
of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds.
This talent now requires at least 25 points in the Unholy tree, and has
Night of the Dead as a prerequisite.
Night of the Dead:
Redesigned to grant a flat reduction on cooldown to Raise Dead and Army
of the Dead instead of a reduction from using abilities. Requires at
least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
Druid
Typhoon: Now causes a 3-second daze.
Talents
Feral
New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
Restoration
Tree
of Life: Now receives 240% increased armor. You can now use Nature's
Grasp and Thorns while within this form. In addition, the discount on
heal-over-time spells from this talent is now active at all times,
whether or not the druid is in Tree of Life form. Mana cost reduced to
match the cost of Travel Form.
Hunter
Talents
Survival
Entrapment
redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and
Snake Trap are triggered, you entrap all afflicted targets, preventing
them from moving for 2/3/4 seconds.
Mage
Talents
Fire
Improved
Scorch: Increased critical strike chance is now 1%, down from 2% per
application of the Improved Scorch effect. In addition, the critical
strike chance of Scorch, Fireball, and Frostfire Bolt is increased by
1/2/3%.
Frost
Winter’s Chill:
Increased critical strike chance is now 1%, down from 2% per
application of Winter’s Chill. In addition, the critical strike chance
of Frostbolt is increased by 1/2/3%.
Paladin
Seal
of Blood/Seal of the Martyr: The damage done by these two seals has
been increased but the damage done by their judgements decreased. The
balance is now roughly 60% from either seal and 40% from a judgement on
total damage done. The total damage done should be roughly the
same.Please note that the 3.0.9 tooltips had incorrect values for the
damage done, but the tooltips should be much more accurate in 3.1.0.
Talents
Retribution
Divine Storm: Damage increased.
Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
Righteous
Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this
talent no longer receives modifications from effects that increase or
decrease damage done by a percentage. Now triggered by Crusader Strike
as well.
Priest
Talents
Shadow
Psychic
Horror: Has been redesigned and is now a 1-point talent. You terrify
the target, causing them to tremble in horror for 3 seconds and drop
all weapons (disarm effect: including bows) for 10 seconds. 2 minute
cooldown. Instant cast. The horror effect can be dispelled, but the
disarm cannot.
Rogue
Deadly Throw: Missile speed increased.
Shaman
Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
Fire
Elemental Totem: The summoned Fire Elemental should now have moderately
more health and mana, and its damage scaling has been increased. In
addition, the Fire Elemental’s spells now cost less mana.
Warlock
Talents
Destruction
Chaos Bolt: Damage increased approximately 15%.
Warrior
Talents
Arms
New
Talent: Juggernaut: Grants the warrior the ability to Charge while in
combat. Critical strike chance of next Slam or Mortal Strike increased
by 100% following Charge.
Fury
Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
Protection
Warbringer: Now also allows Intervene and Intercept to be used in any stance.
Professions
Alchemy
All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
Northrend
flasks will be converted to mixtures. This includes the Flask of
Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the
Frost Wyrm. Mixtures can create 2 flasks of the corresponding type.
This allows players who stockpiled Northrend flasks to convert them to
the new system without any loss.
Enchanting
Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.
Engineering
Engineers
can now obtain the schematics for Lil' Smoky and the Pet Bombling from
certain creatures found in Gnomeregan. Specialized Gnomish or Goblin
engineers can obtain both schematics equally. The repeatable quest that
used to randomly grant these schematics has been disabled.
Gnomish X-Ray Specs have a new model.
Dungeons and Raids
Vault of Archavon
Archavon,
Emalon, and their allies will now banish themselves 10 minutes prior to
the beginning of a Lake Wintergrasp battle. A warning will be given 15
minutes prior to the start of Wintergrasp. They will not banish
themselves if in combat.
Items
Libram of the Sacred Shield: Increases block value.
Sigil of Awareness: Now provides bonus damage to Death Strike as well.
Clams
A
new clam, the Giant Darkwater Clam, can be obtained by fishing in
Wintergrasp. This mighty clam has a greatly increased chance to drop
pearls, and yields up to five times the regular amount of clam meat.
Loot from clams now stacks correctly!
Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting.
Glyphs
Druid
Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
Glyph of Savage Roar: Your Savage Roar ability grants an additional 3% bonus damage done.
Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%.
Mage
Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4.
Paladin
Glyph
of Seal of Blood: When your Seal of Blood, Seal of the Martyr,
Judgement of Blood, or Judgement of the Martyr deals damage to you, you
gain 11% of the damage done as mana.
Glyph of Seal of Righteousness: Increases damage done by this seal by 10%.
Priest
Glyph of Hymn of Hope: Now increases the duration of Hymn of Hope.
Shaman
Glyph of Riptide: Increases the duration of Riptide by 6 seconds.
Warlock
Glyph of Banish: This glyph has been replaced with Glyph of Incinerate, which increases the damage of Incinerate by 5%.
Glyph
of Immolate: The bonus damage provided by this glyph to Immolate’s
periodic damage has been reduced to 10%, down from 20%. The 10%
reduction to Immolate’s initial damage has been removed.
Glyph of Siphon Life: Redesigned to increase the healing received from the Siphon Life talent.
Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of Seduce.
Bug Fixes
Classes
Death Knight
Acclimation: This talent will no longer sometimes grant nature resistance while fighting Sapphiron.
Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text.
Dancing
Rune Weapon: Fixed a bug making it trigger an unusual number of effects
from the weapon equipped by the death knight. In addition, it will now
only echo death knight spells whose primary purpose is dealing damage.
This pet will no longer break stealth on nearby targets and attack
them. Also corrected a bug making the effect last 8 seconds longer than
intended.
Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice.
Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected.
Death
Runes: Fixed a bug where it was possible when using two abilities with
the same rune cost to not get correctly granted a second Death Rune
when appropriate.
Ebon Plaguebringer: Multiple death knights can now use this debuff against a target without overwriting each other.
Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects.
Pestilence:
This ability will now spread disease centered on a position between the
death knight and its target, rather than the target's center position
(for very large creatures, this used to cause no disease spread at all).
Raise
Ally: The buff from this ability can no longer be right clicked to
cancel.In order to end the effect, the player controlling the Risen
Ghoul must right click on the unit portrait and dismiss the pet. In
addition, using this ability on a player whose level is too low will
now give a “Target is too low level” error message instead of “You have
no target.”
Raise Dead: This pet now despawns instantly when
it dies. In addition, this ability can no longer be used while riding
any type of vehicle. The Risen Ghoul is also now properly immune to
Charm, Fear, Sleep, and Horror.
Rune of Cinderglacier: Charges of this will now only be used if the target actually took damage from the attack.
Scent of Blood: This talent can no longer be triggered by environmental damage.
Scourge
Strike: The tooltip incorrectly stated it did 60% weapon damage
increased by 9% from diseases, when it was actually 45% increased 11%
from diseases. The tooltip has been corrected, but the damage done is
unchanged.
Sigil of Awareness: The tooltip on this incorrectly
indicated it added much more damage than it actually did. The tooltip
has been corrected to show the actual bonus.
Summon Gargoyle: The Gargoyle will no longer re-attack rogues after they Vanish.
Druid
Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
Feral
Attack Power: Heirloom weapons now correctly grant the amount of attack
power in Cat, Bear, and Dire Bear Forms that is stated on the weapon
tooltip. In addition, the attack power bonus will now work properly for
druids below level 60.
Lifebloom: Corrected some bugs with the new blooming functionality and dispels.
Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.
Swipe: Now properly affected by area-of-effect damage caps.
Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power.
Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.
Hunter
Cower: This pet ability will now display its cooldown correctly.
Disengage: This ability can no longer be used while riding any type of vehicle.
Froststorm Breath: This pet ability will now display its cooldown correctly.
Heart of the Phoenix: Can no longer be set to autocast (which did not work).
Rake: This pet ability will now always refresh when used by the pet.
Savage
Rend (raptor special ability): Fixed a tooltip error to correctly note
this ability boosts damage rather than attack power.
Spirit Strike: This pet ability now has its damage increased by Prowl as intended.
Spore Cloud: This pet ability will now autocast properly at all ranks.
Steady Shot: Now does correct damage with heirloom weapons.
Mage
Arcane
Potency: Fixed a bug where sometimes the benefit was consumed before
altering the critical strike chance of the mage. In addition, will no
longer benefit the critical strike chance of Molten Armor’s damage.
Deep Freeze: Floating combat text will now display when this ability is able to be used.
Focus Magic: When spell-stolen, this buff will no longer grant the originally casting mage a buff when critical strikes occur.
Frostbite: Fixed a bug preventing this from overwriting the effect from the Frostbite talent.
Ignite:
The debuff from this talent now benefits properly from Arcane Subtlety.
In addition, effects which modify damage done will no longer be applied
a second time to the damage from this talent.
Master of Elements: Now refunds the correct amount of mana when used with Arcane Missiles.
Mirror
Image: Mirror Images will now appear with maximum health and mana. In
addition, this ability can no longer be used while riding any type of
vehicle.
Slow Fall: Can no longer be cast on NPCs.
Torment the Weak: Now properly increases damage when used against victims of the snare from Hunter Frost Traps.
Paladin
Beacon
of Light: This spell no longer duplicates the heal on yourself if your
target is currently immune to being healed due to being on a vehicle.
It will simply not duplicate the heal. In addition, Divine Plea will
only penalize the original heal instead of applying the penalty a
second time on the duplicated heal.
Blessing of Sanctuary:
This spell can now overwrite a Greater Blessing of Sanctuary that has
less than 10 minutes duration remaining.
Blessing of Wisdom:
It is no longer possible to have the icon for this spell and Greater
Blessing of Wisdom active at the same time (which didn’t give any
benefit, but was confusing).
Combat Expertise: This talent will now properly increase spell critical strike chance.
Hammer
of Justice: This ability will now still interrupt casting even if the
victim is immune to the stun due to diminishing returns.
Hammer of the Righteous: Now does correct damage with heirloom weapons.
Holy Shield: Damage from this ability now increases properly from attack power.
Judgement of Command: Fixed incorrect combat log tooltips.
Righteous Vengeance: Effects which modify damage done will no longer be applied a second time to the damage from this talent.
Sacred Shield: Now scales properly from spell power granted by Sheath of Light.
Seal
of Vengeance/Corruption: The bonus damage applied a target which
already has the maximum stack of debuffs is now properly affected by
Judgements of the Pure. In addition, fixed some missing tooltips in the
combat log.
Sheath of Light: Critical heals from Lay on Hands will now trigger this talent.
Priest
Inner Fire: Charges of this buff will now be consumed properly if the priest is attacked while using emotes.
Mind Control: This spell can no longer be cast while it is already active.
Misery:
The tooltip on this talent was badly worded and implied a bonus much
larger than it actually gave. The tooltip has been rewritten to be more
clear.
Prayer of Mending: This spell will no longer fail from
“A more powerful spell is already active” errors. It will now always
cast, including overwriting a weaker Prayer of Mending. In addition,
trinkets which are triggered from casting a healing spell will now be
triggered properly by Prayer of Mending.
Rogue
Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed.
Shaman
Cleanse Spirit is now properly in the Nature spell school.
Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds.
Warlock
Dark Pact: Can no longer be cast when the warlock has an enslaved demon pet that does not have mana.
Demonic Circle: Summon: This spell can no longer be cast while on a transport or other moving object.
Fel Synergy: This talent will no longer heal vehicles the warlock is riding.
Ritual of Summoning: This spell can no longer be cast while on a transport or other moving object.
Unstable
Affliction: Feedback damage from dispelling this debuff will no longer
be modified by effects on the victim which modify the damage the victim
does.
Warrior
Concussion Blow: Now properly triggers a 1.5 second global cooldown.
Damage Shield: Fixed a bug which caused this ability to benefit from Recklessness.
Enrage: This ability can no longer be triggered by environmental damage.
Enraged
Regeneration: While this is active, the warrior is blocked from using
abilities that trigger being enraged (which would do nothing and waste
the cooldowns).
Improved Revenge: This talent will now increase the damage done by Revenge by the proper amount.
Rend:
Now does correct damage with heirloom weapons. In addition, low ranks
of this ability will no longer incorrectly gain a damage bonus against
targets above 75% health.
Slam: Slam will no longer sometimes show 2 miss messages.
Items
Glyph
of Rejuvenation: Effects which modify healing done will no longer be
applied a second time to the healing granted by this glyph.
Loot from clams now stacks correctly!
Heirloom
Items: The bonus spell power granted by these items has been redesigned
to provide substantially more benefit for players lower than level 58.
Hook of the Master Angler: Using this item to shape-change into a fish now cancels Shadowform.
Justicar (T4) Retribution Set: The bonus to seals now works properly on Seal of Blood and Seal of the Martyr.
Personal Rating Requirements for off-hand Deadly Gladiator items should now display correctly.
Sigil
of Arthritic Binding: The tooltip was incorrect for this item and
overstated the bonus to Scourge Strike. This has been fixed.
Wall of Terror, Fleshless Girdle, and Inexorable Sabatons have had their stamina values adjusted to the proper levels.
Racials
Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.
Shadowmeld: Using this ability will no longer cause friendly players to deselect the night elf.